AnimationPlayer
Provides programmatic control of a reusable animation sequence, built using the build() method of AnimationBuilder. The build() method returns a factory, whose create() method instantiates and initializes this interface.
      
      interface AnimationPlayer {
  parentPlayer: AnimationPlayer | null
  totalTime: number
  beforeDestroy?: () => any
  onDone(fn: () => void): void
  onStart(fn: () => void): void
  onDestroy(fn: () => void): void
  init(): void
  hasStarted(): boolean
  play(): void
  pause(): void
  restart(): void
  finish(): void
  destroy(): void
  reset(): void
  setPosition(position: any): void
  getPosition(): number
}
    参见
属性
| 属性 | 说明 | 
|---|---|
| parentPlayer: AnimationPlayer | null | The parent of this player, if any. | 
| totalTime: number | 只读 The total run time of the animation, in milliseconds. | 
| beforeDestroy?: () => any | Provides a callback to invoke before the animation is destroyed. | 
方法
| Provides a callback to invoke when the animation finishes. See also: 
 | 
| Provides a callback to invoke when the animation starts. See also: 
 | 
| Provides a callback to invoke after the animation is destroyed. See also: 
 | 
| Initializes the animation. | 
|       
      参数没有参数。 返回值
 | 
| Reports whether the animation has started. | 
|       
      参数没有参数。 返回值
 | 
| Runs the animation, invoking the  | 
|       
      参数没有参数。 返回值
 | 
| Pauses the animation. | 
|       
      参数没有参数。 返回值
 | 
| Restarts the paused animation. | 
|       
      参数没有参数。 返回值
 | 
| Ends the animation, invoking the  | 
|       
      参数没有参数。 返回值
 | 
| Destroys the animation, after invoking the  | 
|       
      参数没有参数。 返回值
 | 
| Resets the animation to its initial state. | 
|       
      参数没有参数。 返回值
 | 
| Sets the position of the animation. | 
| Reports the current position of the animation. | 
